![]() ![]() open the tree file, and then convert it in to a single mesh. ![]() U don't need to worry about the material ids itself. Think I will spend a while testing it out to master it. You answered lots of important questions. Thank you very much for your patience and time. Twenty minutes and you'll have Material IDs and Multi Materials down to fine art! I hope you get the hang of this stuff Will! CGarchitect is great for learning workflows, tips and tricks etc, but the help file is a really useful resource for these sort of questions. You can merge objects via the File, Import, Merge dialogue and navigating to the file containing the Proxy. They are always correct, and if I need to tweak them its easy to do, I just copy the material, tweak, rename and apply. I make sure all the leaves on all of my library models are ID 1, the branches are all ID 2 and so on. Without ever using them, I would be suprised if the all the Evermotion trees weren't sharing the same material ID assigning convention though.įor example, I don't bother creating lots of different tree materials, I often apply a generic Multi Material called "Tree" to proxies. by applying the same material, to two different trees, then you should alter the Material IDs of the model if they appear incorrect. If you want to apply the same sub object materials, i.e. ![]()
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